| Visual C++ Express 2010 and 64bit Maya plugins. Here you'll find the project settings you need in order to compile 64bit Maya plugins for Windows. |
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Bug rig |
| Dynamic rig. This low resolution rig was setup to control the amount of arm swing, recoil and release angle. |
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| Dynamic
rope rig. Once the motion of the arm was established, the dynamic rope rig was imported and attached. This low resolution rope consisted of poly cubes connected by springs. |
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| Sling
net research. The net needed to be dense enough to push the object along without being a simulation nightmare. This early test was succsessfull enough to be used on the final rig. |
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| Hi-res
rope rig. The last stage was to bake the low resolution rope out and apply the data to this high res renderable setup. The releasing mechanism at the top of the arm is a constraint that keys off when the arm angle reaches the value contained in the control interface. |
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Trebuchet
Interface. This is used to control various aspects of the arm, sling and rope aswell as handling the exporting and importing of the baked data. |
| The data transfer didn't always work out. | |
| All rope and arm dynamics baked and transfered onto high resolution main arm geometry. | |
| One side project was to roughly rig the stag for flight. As a demo for the rig I animated this quick test. |